WCAG Accessibility Sim

Auditing visual perception through mathematical color matrices.

Simulation Preview
Normal Full Spectrum
Protanopia Red Blind
Deuteranopia Green Blind
Tritanopia Blue Blind

Local Image Processing Sandbox • Zero Data Leakage

Designing for Color Vision Deficiency: Reclaiming Digital Inclusivity

Over 300 million people globally—roughly 8% of the male population and 0.5% of the female population—navigate the digital world with some form of Color Vision Deficiency (CVD). In a UI design paradigm that often relies on color to signal critical information (red for errors, green for success), these users are frequently excluded from core functionality. The WCAG Accessibility Sim on this Canvas is a clinical diagnostic tool designed for designers and developers to visualize their interfaces through the mathematical lens of various CVD archetypes.

The Human Logic of Color Simulation

To achieve high-fidelity simulation, our engine applies LMS Color Space Matrices directly to your images. Here is the logic of our simulator in plain English:

1. The Contrast Ratio Logic (LaTeX)

"The relative luminance of a color is found by weighing the RGB components based on their impact on human light perception. The contrast ratio ($CR$) is then calculated as:"

$$CR = \frac{L_1 + 0.05}{L_2 + 0.05}$$
Where $L_1$ is the relative luminance of the lighter color and $L_2$ is the darker. WCAG AA requires a ratio of at least $4.5:1$ for normal text.

2. The Color Matrix Logic

"To simulate blindness, we 're-map' the color vector using the Machado-Oliveira-Fernandes algorithm. For Protanopia, we mathematically remove the sensitivity of the 'L' (Long-wave) cones, collapsing the 3D color space into a 2D plane."

Chapter 1: The Three Pillars of Color Vision Deficiency

Understanding the specific mechanics of CVD is essential for building Universal User Interfaces. Most CVD is not "seeing in black and white" (Achromatopsia), but rather a reduced ability to distinguish between specific wavelengths.

1. Protanopia (Red-Blind)

Users with Protanopia lack functional L-cones. For them, red light appears as dark grays or muddy browns. In your design, a Protanope will struggle to see red error text against a dark background. Our simulator re-calculates the RGB matrix to reflect this loss of red sensitivity, allowing you to see if your "Danger" signals are invisible to this cohort.

2. Deuteranopia (Green-Blind)

This is the most common form of color blindness, caused by the absence of M-cones. To a Deuteranope, greens and reds look remarkably similar, often appearing as yellowish-brown. This is why the classic "Stoplight" paradigm (Red vs Green) is the single biggest accessibility barrier on the web. If your dashboard uses red/green indicators for "Loss/Profit" without additional icons, you are losing 5% of your users.

3. Tritanopia (Blue-Blind)

Tritanopia is a rare deficiency where the S-cones are missing. Blues appear as greens, and yellows appear as light grays or violets. While less common, Tritanopia often impacts navigation elements like blue links or brand icons. Using our simulator's Tritanopia filter reveals whether your "Brand Blue" is being mistaken for a "Success Green."

Trick: The Grayscale Audit

If your UI is functional in pure black and white, it is automatically accessible to every form of color blindness. Use grayscale to check your hierarchy of information before adding color.

Trick: Double-Encoding

Never rely on color alone. Pair a green 'Success' message with a checkmark icon ($\checkmark$) and a red 'Error' with an exclamation mark ($\triangle$).

Chapter 2: The WCAG 2.2 Standards for Visual Content

The Web Content Accessibility Guidelines (WCAG) provide a global legal and technical standard for inclusivity. Compliance is generally measured across three levels: A, AA, and AAA.

  • Success Criterion 1.4.1 (Use of Color): Color is not used as the only visual means of conveying information, indicating an action, prompting a response, or distinguishing a visual element.
  • Success Criterion 1.4.3 (Contrast): The visual presentation of text and images of text has a contrast ratio of at least 4.5:1.
  • Success Criterion 1.4.11 (Non-text Contrast): UI components and graphical objects must have a contrast ratio of at least 3:1 against adjacent colors.

THE "BEYOND COMPLIANCE" MINDSET

Compliance isn't just about avoiding lawsuits; it's about Conversion Rate Optimization (CRO). An accessible checkout button is a button that more people can see, which leads to higher revenue. Accessibility is the ultimate business multiplier.

Chapter 3: Implementation for Android and Mobile Hardware

Mobile screens present unique challenges for accessibility. High-pixel density and outdoor glare make contrast even more critical. To ensure your design works on Android and iOS devices, follow these technical guidelines:

1. Tap Target Contrast

Mobile users often interact with their devices in sub-optimal lighting. If your button's shadow is the only thing defining its edge (like in Neumorphism), it may become a flat blob on an Android screen in sunlight. Use the simulator to ensure the "Shape" of the button remains distinct in every CVD mode.

2. System-Level Overrides

Both Android and iOS include system-level "Color Correction" settings. However, these settings distort the entire OS. By optimizing your app's design natively using our CVD Sim, you provide a high-quality experience that doesn't require the user to rely on clunky OS-level workarounds.

Sim Mode Linguistic Logic Actionable Design Fix
Protanopia Red = Void Increase brightness of reds; add underline to links.
Deuteranopia Green = Red Use 'Blue-Green' instead of 'Yellow-Green'.
Tritanopia Blue = Gray Add heavy borders to blue icons.
Achromatopsia Luminance only Use heavy weight fonts for key headers.

Chapter 4: The Machine-Oliveira-Fernandes Matrix Calculation

How does the code on this page actually change the image? We utilize a Color Matrix Transformation. Each pixel's RGB values are multiplied by a $5 \times 4$ matrix. For example, the transformation for Deuteranopia is calculated as:

R' = 0.625R + 0.375G + 0B
G' = 0.700R + 0.300G + 0B
B' = 0.000R + 0.300G + 0.7B

This re-mapping effectively shifts the "Green" energy into the "Red" and "Blue" channels, mimicking the way a green-blind eye composites a scene. Our SVG Filter Engine performs this matrix math at 60 frames per second, providing the real-time feedback you see on the Canvas.

Chapter 5: Why Local-First Privacy is Mandatory for Designers

Your mockups and proprietary UI designs are your intellectual property. Most "Free Accessibility Checkers" online require you to upload your files to their servers. This exposes your unreleased features to potential data harvesting. Toolkit Gen's Accessibility Sim is a local-first application. 100% of the image filtering and matrix math happens in your browser's local RAM. We have zero visibility into your assets. This is Zero-Knowledge Design Auditing for the professional engineer.


Frequently Asked Questions (FAQ) - Digital Inclusivity

Does this simulator affect the actual image data?
No. The simulation is purely visual. We apply an SVG filter overlay to the rendered image in your browser tab. Your original source file remains untouched. This allows you to rapidly toggle between different vision modes without ever corrupting your source assets.
What is the difference between "Anomalous Trichromacy" and "Dichromacy"?
Anomalous Trichromacy means one of the three cone types is shifted in sensitivity—color perception is weakened but not gone. Dichromacy (which our tool simulates) means one cone type is completely missing. By designing for Dichromacy (the "Worst Case Scenario"), you automatically ensure that your designs are accessible to those with Anomalous Trichromacy as well.
How do I use this tool on my Android phone?
On Android, simply open this page in Chrome or your native browser. Tap the "Upload Your Design" button to select a screenshot from your gallery. You can then tap the simulation buttons at the bottom to audit your mobile UI designs on the go. For the best experience, open Chrome, tap the three dots, and select "Add to Home Screen" to use the Sim as an offline PWA.

See Through Different Eyes

Stop guessing about accessibility. Audit your visual signal, identify your contrast gaps, and build an interface that welcomes everyone. Inclusion is a choice—make it today.

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